﻿using Engine.Graphics;
using Game;
namespace Mekiasm
{
    public class CompressedDiamond : ItemFlat,Interface.IInfuserableItem
    {
        public static int Index;

        public CompressedDiamond() : base("压缩钻石", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "compresseddiamond"))
        {
            
        }

        public int InfuserValue => DiamondDust.Index;

        public int InfuserAmount => 80;
    }
}
